Interview with George Saunders
By Abbey Numedahl
Interview with George Saunders
George Saunders teaches creative writing at Syracuse University and is the author
of a collection of
essays, two novellas and four collections of short stories, including Tenth of December, which was recently
nominated for the National Book Award. For the fourth issue of Floodwall, Saunders
took some time to
discuss short story collections vs. novels, his stunning narrative voices and the
importance of what he
calls "ass-time."
I recently read an article that took the stance that George Saunders should and must
write a novel;
that the novel is somehow the next step, an obligation for a writer at your level.
Do you have any
idea why this is a commonly held idea?
Saunders: A "goddamned novel" if I remember the article correctly.
Well, I think it's a pretty natural expectation and, in a way, sort of flattering
– it implies that the person
liked the stories well enough to tolerate another 700 pages. I don't agree with it,
really – one only has to
think of the great writers who have written only stories (Carver, Chekhov, Alice
Munro, to name just a
few) to see that there's no basis in truth for the idea. And the bottom-line is,
a writer writes what
interests him and what he can manage, and what he can make live, as Flannery O'Connor
said. So my
reaction to someone saying "You must!" or "You should!" or even "Hey, why don't you?"
is basically to
sort of shrug and politely walk off and do whatever I want to do. It's nobody else's
business, really, and
even if I happened to agree with one of those "musts" or "shoulds" what would I do
about it, if my heart
wasn't in it?
More importantly, why do you write stories? What do you love specifically about story-writing?
Saunders: Honestly, I love it because I can (more or less, on occasion) actually DO
it. That's really the
truth. I like that I've become better at it. I like the compression and the speed
and the do-or-die aspect
of it – if a story bombs, everyone immediately knows it. I like the idea that a story
is sort of a site for
making cool language effects – a site for celebrating language, and, therefore, the
world. And the brevity
is part of the challenge. But really, these are just sort of after-the-fact justifications.
I like stories because
I get them – I know how to make beauty, or something like beauty, in that mode.
When I read your stories, I am sometimes left with the impression that I have just
been immersed
in a kind of folktale. I think particularly of stories like "Sea Oak," where the reader
is removed from
reality through the strangeness, but also pulled into the story through elements of
the familiar.
What is (pleasantly or unpleasantly) familiar about these stories seems to be both
the intimate
voice and interiority, and also the aura of commercialism, which creates a patina
of sorts for the
experiences of your characters. So I wondered: what do you see as the role of the
commercial in
your stories? Is the commercial a central shared American experience, at this point?
Saunders: I think so, sure. Just imagine: someone my age and someone your age both
know what "Pringles"
are. And can imagine that action of taking out a few between thumb and first finger,
like they are poker chips.
So if that's not community and shared experience, what is? (Or, on a more serious
note – we both know what
big city lights look like from a mountainside – that weird flickering thing they
do, the occasional plane coming
in, the insect sounds from above and behind you, and yet down there, all that traffic,
two separate Wendy's
visible, etc., etc.)
On a more technical level, a story takes a lot of words. And to generate words and
phrases and images and
so on, that will compel the reader to continue reading– that stand a chance of really
grabbing a reader – the
writer has to work out of a place of, let's say, familiarity and affection. The matrix
of the story has to be
made out of stuff the writer really knows about and likes. She can't be stretching
and (purely) inventing all
the time. Well, I can't, anyway. So I take a lot of pleasure in the way things actually
are here in America –
the actual vistas, the oddball urban scenes, the way the high and the low don't even
know which is which
anymore – and so when I go to make up twenty pages of matrix, that's what I turn
to – the regular, common
stuff that we almost take for granted, and that I can produce pretty much at-will.
How do you find your voices? Are they based on people you know or have met? Do you
start writing a
story with the idea of a character in mind, or a voice, or some combination of both?
Saunders: Usually it's just a voice that I can hear in my head and can reproduce fairly
reliably. Sometimes I
don't know at all who that person is – this was the case with an older story of mine
called "Jon." Or it might
start (in a story like "Tenth of December") with a thought like: "Well, I need a
12-year-old boy here." And
then the push is to try and make a particular 12-year-old boy – not the one from
Central Casting but some
particular human being. And those two things can happen in tandem – I am ostensibly
trying to "make" a little
boy, while at the same time trying to feel some funny (and fun-to-do) voice that
I might associate with him.
Thereby finding out who he is. Something like that. And a lot of that comes through
revision – you start with
a rough idea of the voice and then revise it into particularity.
Your writing feels very original to me, almost its own tradition. However, I read
your essay about
Huck Finn, and when I returned to that book I saw some major connections, both in
terms of
narration style and the moral conflicts faced by the characters. Can you share some
other writing
that has shaped or influenced you?
Saunders: Well, thanks. The stories of Isaac Babel, Raymond Carver, Tobias Wolff,
Barry Hannah were all
very important to me. I loved Hemingway and Thomas Wolfe. I also was really influenced
by certain
comedians – Steve Martin and Monty Python especially. I think the idea is to put
as much as you can into
that hopper called your brain and let your artistic self sort it out, there below
the surface. Whatever you
love, that will be an influence. It just will. So in effect the young writer's job
is: go out and find some stuff
to love.
Your stories deal with class issues in thoughtful and unexpected ways and (in this
writer's opinion)
they never seem to venture into the didactic, or hit-you-over-the-head as "issue focused."
When you
sit down to write a story, do you think specifically, this one is going to concern
the economic travails
of a struggling lower-middle-class father, or do those elements find their way in
later as you explore
the character?
Saunders: No – I never think that way. I really try to avoid thinking in terms of
"themes" and "issues" and so
on. My feeling is, if you just try to make a real person, then whatever happens to
him will be interesting. And
will very naturally satisfy all of the demands of Literature. Because once it's interesting,
it will automatically
"address" certain "issues"– but that is just because you've made some urgency and
have not been full of
shit -you've taken the reader seriously and said, in essence, "Here's something that
I think is non-trivial.
Care to have a look?" And if you're right – if what you've done IS non-trivial (i.e.,
is about something real,
something that matters to you and your reader, right now, because you are both living
and vulnerable and
so on) then you will have theme coming out of every orifice. But first the writer
has to make pleasure for the
reader – which, I think, is done by taking one's character's seriously and taking
one's readers seriously -don't
condescend or try to be tricky. Be a friend to your reader – I'd say that's a pretty
good first step.
I guess what I mean is: if a story is about something non-trivial that happens to
a person we feel as somewhat
real – then that story will automatically be (so-called) "political" and will have
"moral urgency" and all of that.
Whereas, if the writer plans all of this out– makes a story to "illustrate" his or
her pre-existing political stance –
likely that story will convert no one anyway, because everyone will have closed the
book a few pages in, as soon
as they picked up the rotten stench of dogma and condescension.
(There's a good title for a memoir there: "The Rotten Stench of Dogma and Condescension:
The Bernie
Benson Story.")
Do you have any advice for beginning writers?
Saunders: I think it would just be to trust that as many hours as you spend working
(even if badly or
unevenly or barking up wrong tree after wrong tree), that is exactly how fast you
will progress. There's
really something to that Malcolm Gladwell idea of the 10,000-hour rule. I get a lot
of emails from young
writers agonizing over what they should write about, and in what style, and how to
alter the conditions
of their lives so that they can write more and better– but I really think progress
in writing is made by
ass-time: having one's butt in the chair and just going at it. The mind is very deep
and is always progressing
as we try to solve writing problems. So the key thing, I think, is to put whatever
problems are naturally
occurring right in front of yourself and try to solve them. Just accept them – accept
that these problems
are what you're supposed to be working on right now – and throw all the energy you
can at them. I used
to spend a lot of time feeling that my writing problems were too stupid to bother
solving – I wasn't writing
about the right things, or hadn't lived enough, etc., etc. But your issues are your
issues, and writing is one
way to grow beyond them – the only way, I think. Certainly the most honest and efficient
way. This
acceptance of one's current problems as valid does something magical (in time) for
one's skills. In a way, this
should be comforting. It's a sort of simple solution to all problems: Work, work,
work. And, of course, thinking
about writing and agonizing about it and conceptualizing are all parts of this "work"
– but my advice would be,
especially when starting out, to err on the side of the ass-time. And also, of course:
read. We can't know
what's good unless we've sampled it deeply, again and again. Which, sadly, also involves
ass-time. So: learn
to read standing up. While pacing worriedly around your house, going, "Am I a writer
or not? Shit, shit, shit!"
That is what I recommend.